DM_1v1_meatless Version 1.0

Courtesy of Tectonic in Minor News:

Days after the announcement of meatless being added to the CPL World Tour maplist, we bring you the final release of DM_1v1_meatless! For those of you who never looked at the map in its beta stages, here are some screenshots of the final product and a list some of the map’s features:

-Thoroughly tested and largely approved 1 versus 1 gameplay
-Amazingly fun for 2 versus 2 gameplay as well
-Varying artistic theme which allows spectators and players to easily distinguish between different areas on the map
-Fast-paced gameplay which still manages to make for close, intense matches
-Allows for effective utilization of both firing modes on every original Painkiller weapon
-Enough space to show off your movement during fights without degrading the importance of aim
-Unique double-jumppad setup in the Silver Armor/Mega Health room allowing for varying combinations and ways to trick your opponent
-The only custom map thus far to utilize the original Painkiller teleport effect
-Fun for all skill levels

Changelog:
Version: 1.0 (4/12/2005)

Updates:

-Lightmaps added to the entire map
-Changed and tweaked some textures
-Added real-time lighting for pickup items and first-person gun models
-Fixed sticky wall bugs
-Fixed exploitable geometry
-Added original Painkiller teleport shader
-Added other visual effects

pha3z and I hope you enjoy the map! We look forward to seeing it played in the World Tour! Our thanks to everyone who helped provide suggestions, supplied bug reports, and helped further the map in the community!

Download the map on steamfish or from:

http://tectonic.wgohosting.com/downloads/DM_1v1_meatless.zip

If you catch this news early enough, you won’t be able to update via steamfish. Blowfish still has to update steamfish to recognize the new release.

*UPDATE* He has now. 🙂

PK++ ASE Filter

To set up ASE to separate PK++ servers from VPK servers, do the following:

1. Open ASE
2. Filter|New
3. Add in the filter string

1 if modname ~!= “*PK++*” remove

4. Open the filter on the right-hand panel, now showing PK++ servers.

If you want to be more advanced you can separate them by PK++ version number also, since PK++ gives the version in modname, such as: PK++ 1.0.1.64

Aimbot

Some of you may know me from the official Painkiller forums. I’m the one who’s working on the singleplayer mod Powermad. For those of you who don’t know what this is, here are its features in a nutshell. It reactivates cheats that have been disabled in the retail version of Painkiller/BOOH, adds new ones and additional features, and it also fixes a lot of (singleplayer related) bugs in Painkiller/BOOH. You can find detailed information on this page (hope it’s ok to post a link):

http://www.kalme.de/painkiller/powermad.html

Recently as I went through some of the scripts trying something else, an idea for a new feature for this mod came to my mind. I didn’t know where this would be heading towards in the first place, but after I finished it (took me little more than two hours!), I was quite impressed by the results. It was only then that I actually began to realize what I had done, and I checked for multiplayer compatibility. I was shocked, because with little to no changes, this new feature also works in multiplayer. Yes, I’m talking about auto-aiming, or as you most likely would call it: an aimbot.

First I only tried to use it locally. I started a listen server and used PK++ bots to check if it’s working. It is.

It took me another twenty minutes to teach the bot what “ping” is and how it should be handled. I started a first real world test on one of the CPL servers yesterday (I365 CPL 1v1 8). I met someone there waiting for an opponent, and he was friendly enough to test with me for a few minutes. PK++ is running server-side, but I got the “authenticated” message without any problems. We only used warm-up. I ping ~160 to that server, but no matter how hard he tried… it took just a few seconds to bring him down to zero using the minigun. I tested again just an hour ago (on some other server) to record a video of it. Here are some movies:

http://www.kalme.de/painkiller/files/m1.wmv
Singleplayer, Abandonded factory level. That’s the way this mod was meant to be used.

http://www.kalme.de/painkiller/files/m2.wmv
Multiplayer, local PK++ listen server, against one of the bots.

http://www.kalme.de/painkiller/files/m3.wmv
Multiplayer, online, PK++, this guy just picked up mh and ga.

Ok. Why am I posting this? Some people told me it would have been better I never talked to anyone about this. But you see, writing this bot was so easy I still can’t believe it. Anyone with some programming skills can do it. In fact, I’m wondering if some of these are already out there, because it’s hard to believe no one tried to write one yet. Furthermore, Painkillers cheat protection seems to be the worst of all games I have seen so far. So I decided to publish what I found out (don’t worry, not the bot itself). I think the more people know about this, the more complaints will be raised, and the higher chances are this will be fixed and/or improved soon.

You can find the original discussion here (official Dreamcatcher forum):

http://www.dreamcatchergames.com/forums/showthread.php?t=20394

Note: this message also was posted in the CPL forum.