Painkiller 2 in development

Quote from worthplaying.com (http://www.worthplaying.com/article.php?sid=25594):

“Another day of E3 has ended and today we walked away with an inside scoop. During an E3 presentation, our ever-attentive ears caught the most interesting piece of information. During the Painkiller Xbox demo it was revealed to us that People Can Fly is already working on a sequel to Painkiller — not an expansion pack, like Battle Out Of Hell, but a full-blown follow-up title. No further information or tentative release date were mentioned.”

Pre CPL Brazil Predictions

With the CPL World Tour Stop Brazil starting in one week I decided to bring you another Painkiller feature. This one is different from what you’ve seen so far. It was supposed to be dedicated only to the players that spend endless hours to master their skill and finally compete against the world’s best gamers for a great prize, which $1.000.000 undoubtely is. But having the opportunity, I would like to discuss some other issues regarding Painkiller. If you are curious what can a simple rocket physics change lead to then I recommend you read my feature. Next is the CPL Spain Wrapup followed by the CPL Brazil predictions.

Check out my feature here:
http://www.sk-gaming.com/feature/475/

PK++ v1.2.1.64 Available

A new version of PK++ is now available for download through Steamfish, which upgrades the current version to 1.2.1.64.

The new version includes some bug fixes and changes which you can read below:

PK++ 1.2.1.64
=============

FIX: Simplehud switch weapons is now reflected in the HUD
FIX: Console now works in menu (PCF bug)
FIX: Blackedition now shows PK++ desktop
ADD: Cfg.DirectInput allows setting of directinput/windowsinput for mouse and keyboard. \directinput from console.
ADD: Simplehudshadow to toggle font shadowing on simplehud
ADD: PK++ GUI options for text shadowing
ADD: Cfg.TeamScoresShadowLevel for custom shadowing level
ADD: Cfg.ShowFPSShadowLevel for custom shadowing level
ADD: Cfg.ShowPingShadowLevel for custom shadowing level
ADD: Cfg.ShowTimerShadowLevel for custom shadowing level
ADD: Blowfish command from console to load up a sample config (remember to back-up your own config first)
ADD: TextureQuality command from console. Range 0-31
ADD: TextureQualityArchitecture command from console. Range 0-31
ADD: TextureQualityCharacters command from console. Range 0-31
ADD: TextureQualitySkies command from console. Range 0-31
ADD: TextureQualityWeapons command from console. Range 0-31
ADD: Cfg.HitSounds | \HitSounds for disabling hit sounds
ADD: Cfg.NoGong | \NoGong to remove gong sound per minute (voice sounds remain)
ADD: Cfg.NoMPComments | \NoMPComments to remove MP death commentry (initial respawn comment remains; fight etc.)
ADD: Cfg.BrightSkins | \BrightSkins to disable brightskins
CHANGE: PK++ GUI tidy
CHANGE: Restartmap re-enabled at end-of-match
CHANGE: Some HUD text slight position changes
CHANGE: Teamscores tidy
NOTE: Weapon switch using mousewheel seems to work best using Cfg.WheelSensitivity = 3

As usual, if you have any feedback on PK++ or would just like to suggest something, please email mods@pkeuro.com and we will try to get back to you ASAP.

*UPDATE*
Standalone Installer

PKEURO 2v2 League

The sign ups have now closed for the first season of the PKEURO 2v2 League. 17 teams came forward which unfortunately means only 2 divisions were filled with 5 waiting teams. I have exercised my excel skills and whipped up a page with the teams per division, results per week and each divisions respective table. We have a nicer system in progress and hopefully will move to this in the future. But for now, this will work 🙂

You can find the page HERE. The rule set can be found in our forums HERE. Any comments are appreciated. We now need a few admins to help watch over the games and as we only have 2 divisions, this will only take up 2 hours of anyones time maximum. If you would like to help, get hold of me in IRC on our channel #painkiller.euro on quakenet and let me know.

We look forward to some good, fun games next week. See you all then!