Dignitas Painkiller Spotlight 17

After the CPL WT USA event I had the opportunity to interview the new gaming talent Dj from team check-six. Dj managed to place 9-12th in this tournament which is his best achievement so far. In this Painkiller Spotlight we talk about his progress, plans and his thoughts regarding the World Tour 2006.

Here is a snippet of the interview:

Team Dignitas:
You have improved since day 1 of the World Tour, you think you could improve even more?
And tell us about your goal with this World Tour?

check6\\dj:
I feel that I have been improving on a consistent basis. I went into this event, thinking the top 5 or 6 players are untouchable but, after playing Stermy and Ztrider, I feel that if I keep practicing, I will be able to reach the level of play that they are on.
Originally, at the beginning of the world tour, my main goal was to consistently place top 16 at the stops and to do so in the finals. After summer CPL, I feel I have the confidence and motivation to keep improving. Even though I realize top 6 is almost unattainable for me at the moment, I feel I will have plenty of chances to place at least top 12 at future stops.

Team Dignitas:
And a question that is asked everywhere but sure is interesting. Which games do you want to have for the World Tour 2006?

check6\\dj:
I trust CPL has learned a lot from this first world tour and will definitely think twice about picking whichever game they choose. No matter what it is, I will try it. If I like it, I will balance school and gaming like I have been doing. If I don’t like it, I will instead try to concentrate on school for the year and get as far ahead as possible maybe even finish early, while i wait for the next big game. Personally, I hope the 1v1 game is quake 4. Even though I like 1v1 games better than team games, I will probably also give the Team game a try also.

The whole Dignitas PK Spotlight interview could be found here.

If you have not read the other great painkiller spotlights go to www.team-dignitas.com and go to news archive and select Painkiller Spotlights and you will get all of them.

Enjoy!

//dREk

Fatal1ty Wins CPL WT USA

Tonight saw Fatal1ty winning the CPL WT USA stop after beating Vo0 twice on Sacred (12-11;26-16). Although Vo0 had a strong start on Sacred, the first game was very close with both players having the lead at various times, resulting in a one frag win for Fatal1ty. On the second map, Fatal1ty went on to push ahead 22-0 at one time, with Vo0 making a partial comeback.

Fatal1ty is only the second player to beat Vo0 and win a CPL event; SteLam having previously won at CPL Spain.

Here are the final results from CPL World Tour USA:

01. border: 1px solid #c7c7c7 alt= src=http://www.team-vip.se/images/flags/us.gif /> Johnathan “Fatal1ty” Wendel – $15,000
02. border: 1px solid #c7c7c7 alt= src=http://www.team-vip.se/images/flags/nl.gif /> Sander “Vo0” Kaasjager – $10,000
03. border: 1px solid #c7c7c7 alt= src=http://www.team-vip.se/images/flags/se.gif /> Alex “Ztrider” Ingarv – $7,000
04. border: 1px solid #c7c7c7 alt= src=http://www.team-vip.se/images/flags/de.gif /> Benjamin “zyz” Bohrmann – $5,000
05. border: 1px solid #c7c7c7 alt= src=http://www.team-vip.se/images/flags/it.gif /> Alessandro “Stermy” Avallone – $3,500
06. border: 1px solid #c7c7c7 alt= src=http://www.team-vip.se/images/flags/us.gif /> Mark “Wombat” Larsen – $2,500
07. border: 1px solid #c7c7c7 alt= src=http://www.team-vip.se/images/flags/ca.gif /> Andrew “gellehsak” Ryder – $1,750
08. border: 1px solid #c7c7c7 alt= src=http://www.team-vip.se/images/flags/uk.gif /> David “Zaccubus” Treacy – $1,250

Kudos to TsN who provided excellent coverage of the event.

Bloodlines Trailer

Over at www.thecpl.com , we see what is in store for us this coming week at CPL Dallas:

Dallas, TX, July 03, 2005 –(PR.COM)– Serendipitous Films has chosen the US stop of the Cyberathlete® Professional League (CPL) World Tour to premier the first trailer of their latest feature, Bloodlines. Beginning on July 6th, the event will take place at the Gaylord Texan Resort in Grapevine, Texas. The Bloodlines trailer premier is scheduled at 8:30pm on Friday, July 8th, at the main CPL Summer Event stage hosted by Intel.
Filmed in Fort Worth, Frisco, and Dallas, Texas, Bloodlines stars Lou Diamond Phillips (La Bamba, Young Guns, Courage Under Fire), Yancy Butler (Witchblade, Drop Zone), Tom Wright (Barbershop 1 and 2, Murder at 1600), Glenn Morshower (24, CSI, Black Hawk Down, Pearl Harbor), Jeff Speakman (The Perfect Weapon, The Gunman), and Dallas newcomer Troy Baker. The film also marks the acting debut for Angel Munoz, president of the CPL, who was cast as the Latin American corporate president taken hostage.

Inspired by the world of cyber-warfare, the Bloodlines plot involves a next-generation weaponry manufacturer. “There is no better place to premier the first trailer – the CPL and the gaming community served as an inspiration while developing the concept for this film,” states Writer/Director Daniel Millican. Producer Jeff Rodgers adds, “This is a match made in heaven for the CPL and Serendipitous Films. The 2004 Summer Event was unprecedented, and this year’s will be even greater.”

The Bloodlines trailer premier should have quite an audience – online tickets to the Cyberathlete® Extreme Summer Championships have already sold out. A total of 7,300 gamers from 60 different countries registered online for the five-day CPL World Tour event, which will take place July 6th through July 10th in Grapevine, Texas.

For information regarding Bloodlines and Serendipitous Films vist www.s-films.com.

You can find the original here : http://www.thecpl.com/league/?s=news&p=newsarchive_20050701

PCF News Update

I noticed this over on the PCF website, which has always had very little content other than the usual self-congratulating platitudes. We find a news post called Its been a while, so its high time for some news. which is the most communication weve seen from the company for a long while. You can find the post here.

Now that Painkiller expansion pack, Painkiller: Battle out of Hell, and Painkiller Gold/Black Edition are out, were totally focused on Painkiller Xbox (coming this year). Its hell of a challenge to squeeze that behemoth of a game into Xbox 64 MB, but weve already made a serious progress and even showed a playable demo behind this years E3 closed door. More news as soon as the release date is finalized.
People Can Fly, 21/06/2005

It does make you wonder whether these optimisations will ever make their way to the PC version of the game, or by the time that they do, whether it will matter.

*UPDATE* You can see some pics of the XBox conversion, here

PK++ Documentation : Reference 1

[PK++History.txt]

PK++ Mod for Painkiller
=======================

Date: 15:44 16/05/2005
Site: http://www.pkeuro.com
Contact: mods@pkeuro.com
Version: 1.2.1.64

PK++ 1.2.1.64
=============

FIX: Simplehud switch weapons is now reflected in the HUD
FIX: Console now works in menu (PCF bug)
FIX: Blackedition now shows PK++ desktop
ADD: Cfg.DirectInput allows setting of directinput/windowsinput for mouse and keyboard. \directinput from console.
ADD: Simplehudshadow to toggle font shadowing on simplehud
ADD: PK++ GUI options for text shadowing
ADD: Cfg.TeamScoresShadowLevel for custom shadowing level
ADD: Cfg.ShowFPSShadowLevel for custom shadowing level
ADD: Cfg.ShowPingShadowLevel for custom shadowing level
ADD: Cfg.ShowTimerShadowLevel for custom shadowing level
ADD: Blowfish command from console to load up a sample config (remember to back-up your own config first)
ADD: TextureQuality command from console. Range 0-31
ADD: TextureQualityArchitecture command from console. Range 0-31
ADD: TextureQualityCharacters command from console. Range 0-31
ADD: TextureQualitySkies command from console. Range 0-31
ADD: TextureQualityWeapons command from console. Range 0-31
ADD: Cfg.HitSounds | \HitSounds for disabling hit sounds
ADD: Cfg.NoGong | \NoGong to remove gong sound per minute (voice sounds remain)
ADD: Cfg.NoMPComments | \NoMPComments to remove MP death commentry (initial respawn comment remains; fight etc.)
ADD: Cfg.BrightSkins | \BrightSkins to disable brightskins
CHANGE: PK++ GUI tidy
CHANGE: Restartmap re-enabled at end-of-match
CHANGE: Some HUD text slight position changes
CHANGE: Teamscores tidy
NOTE: Weapon switch using mousewheel seems to work best using Cfg.WheelSensitivity = 3

PK++ 1.1.1.64
=============

FIX: Shotgun ammo now showing in specmode
FIX: Player demos are named from POV player first – does not apply to spectator demos
FIX: Restartmap during final scoreboard causing spectator lockout
ADD: Minimal self-integrity and validation check
ADD: Public notification on server when a non-pk++ client is being used. Cfg.ImpureClientWarning | ImpureClientWarning 1/0
ADD: TeamScoresShadow | Cfg.TeamScoresShadow for font shadow
ADD: ShowPingX ShowPingY | Cfg.ShowPingX Cfg.ShowPingY for ShowPing position.
ADD: playdemo and recorddemo command aliases
CHANGE: Text shadow effects increased slightly – optional to disable for each HUD item
CHANGE: Small position changes on some HUD items
CHANGE: Quad respawn time set to 2 minutes

PK++ 1.0.1.64
=============

CHANGE: Minor alteration to rocketfix based on mass public testing. Tweaking now locked.
ADD: \MOTD – sets the server MOTD from the console (intended for use with rcon)
ADD: \PitabotEnabled [1/0] | Cfg.PitabotEnabled – sets pitabot server component active/inactive.
FIX: Forcejoin/Forcespectator server bug fixes

PK++ 0.9.1.64
=============

CHANGE: Support for PCF version 1.64
CHANGE: Cfg.RocketFix default set to true
FIX: Pitabot minor fix for players joining game
FIX: Removed temptation to add old changelog to current version to make it seem more
FIX: Freezer is now showing on simplehud
FIX: Ammobackground is now working correct on simplehud
ADD: \version command to check local PK++ version
ADD: DisableHud [0/1] disables hud for map images
ADD: \camerayaw | \camerapitch for mapper image support

ADD: Orange and Pink options for brightskins
CHANGE: Low gfx effects re-enabled
FIX: Low gfx settings causing gradual fps loss
FIX: PCF bug, decal stay time set to Off failed to save to config
ADD: \nodecals [0/1] for toggling decal rendering ingame
ADD: Cfg.ShowTimerShadow, Cfg.ShowFPSShadow, Cfg.ShowPingShadow added

PK++ 0.9.1.62
=============

ADD: Cfg.RocketFix option for ProPlus rocket fix in non-ProPlus gamemode
ADD: Cfg.FallingDamage option for falling damage removal
ADD: Cfg.AutoScreenshot | \autoscreenshot [0/1] Takes screenshot 5 seconds after match end
FIX: Restartmap/Reloadmap respawning players during process
FIX: Autorecord naming errors
FIX: Overtime in tdm faulty
FIX: Bot respawning crashing server in some circumstances
FIX: Allready command malfunctioning
FIX: Bots continuing match play
FIX: PCF mode rockets
CHANGE: MOTD now shows server version and rocketfix on/off
CHANGE: Low gfx, No* effects temporarily disabled (dont panic – they will be enabled later)

PK++ 0.8.1.62
=============

ADD: WarmUp damage, 100/200, item pickup, infinite ammo, all weapons – \warmupdamage 0/1
ADD: ProPlus PK Rocket Jump fix! \rocketfactor and \rocketfactororder. Test differences on dedicated server. See included document and readme.
ADD: \serverpassword – sets server password.
ADD: Advanced PiTaBOT Scorebot Support – http://pitabot.sourceforge.net
ADD: MOTD Support for servers. Set in Cfg.MOTD, semicolon for line return
ADD: Hitsounds / killsounds in spectator HUD
ADD: Console commands/netsettings gui disable, Cfg.TournamentSettings = true/false
ADD: Low graphics settings –
ADD: NoExplosions [0/1]
ADD: NoBlood [0/1]
ADD: NoGibs [0/1]
ADD: NoSmoke [0/1]
ADD: NoSpawnEffects [0/1]
ADD: NoFlames [0/1]
FIX: Teamscores not resetting correctly on clients
FIX: Initial health/armour in warmup incorrect until first hit
FIX: PCF TIMER BUG! Items were not respawning on time because of PCF coding
FIX: Bots cheating in Voosh
FIX: Non-daily log file missing file extension
FIX: Extremely rare overtime bug
FIX: Minor map restart issues
CHANGE: Minor reformatting on weapon statistics
CHANGE: Faster authenication for PK++ clients on servers
CHANGE: Duelqueue tweaked (tied game doesnt exchange players)
CHANGE: Rcon / Ref, confirmation / errors returned to client
CHANGE: Bot respawn set a fraction longer

PK++ 0.7.1.62
=============

ADD: Rcon, Cfg.RconPass | \rconpass on client and server, then \rcon on client
ADD: Referee. Like rcon but only on callvote-allowed commands. Referees can be callvoted, or use RefPass in the same way as RconPass.
ADD: Optional coloured icons for hud Cfg.ColouredIcons | \colouredicons [0/1]
ADD: Optional desaturated-colour scoreboard Cfg.AltScoreboard | \altscoreboard [0/1]
ADD: Cfg.CustomCrosshairLocation = true/false , Cfg.CustomCrosshairLocationX, Cfg.CustomCrosshairLocationY
ADD: Restartmap , starts new map without reloading the map (or optionally \restartmap)
ADD: Cfg.BotQuickRespawn added for quicker bot respawn
ADD: Cfg.BotFakePing (visual only)
ADD: \saferespawn [0/1]
ADD: Forcespec / Cfg.Forcespec – forces newcomers to a game into specmode regardless of join type
ADD: Cfg.AutoTeamLock = true/false – Automatically locks the teams in the last second on pre-match count down
ADD: TeamLock | teamlock [0/1] – keeps specs from joining game.
ADD: \exec | \writeconfig added
ADD: Scoreboard packetloss Cfg.ScoreboardShowPacketLoss [true/false] | \ScoreboardShowPacketLoss [0/1]
ADD: DuelQueue (Cfg.DuelQueue), will swap loser with spec who has waited longest on starting a new map
ADD: Cfg.AutoStatsDump – Dumps the weapon stats to a file (on server or client).
ADD: ammolisthideweapons [0/1] (Cfg.AmmolistHideWeapons = true/false) Hides missing weapons.
FIX: Ping issues on PK++ server
FIX: Map change code tweak (related to autorecord)
FIX: Demolist
FIX: Crosshairsize now works correct from the menu
FIX: Armour not showing in spectator mode in simplehud
FIX: Bots stubbing noses in fights on corners
CHANGE: Bot goal location movement tweak
CHANGE: Cfg.CrosshairNamesDisabledInDuel added
CHANGE: Game uses restartmap for normal map changes
CHANGE: botminplayers logic tweaked
CHANGE: Falling damage removed from ProPlus mode
CHANGE: Logfile now based per day rather than per server restart per day
CHANGE: StatsDump fixed to request latest stats

PK++ 0.6.1.62
=============

FIX: Font sizes tweaked on scoreboard for lower resolutions and high resolutions.
FIX: DM_Mine loc file corruption
FIX: Small ProPlus telefrag bug
ADD: Timer position control Cfg.ShowTimerX/Cfg.ShowTimerY | \ShowTimerX \ShowTimerY
ADD: TeamOverlay position control Cfg.TeamOverlayX/Cfg.TeamOverlayY | \TeamOverlayX \TeamOverlayY
ADD: Teamscores position control Cfg.TeamScoresX/Cfg.TeamScoresY | \TeamScoresX \TeamScoresY
ADD: TeamOverlay width control Cfg.TeamOverlayW | \Cfg.TeamOverlayX
ADD: Timer font size control Cfg.ShowTimerFontSize | \ShowTimerFontSize
ADD: Teamscores font size control Cfg.TeamScoresFontSize | \TeamScoresFontSize
ADD: Teamoverlay font size control Cfg.TeamOverlayFontSize | \TeamOverlayFontSize

PK++ 0.5.1.62
=============

FIX: Bug with ProPlus callvote taking time to update clients / sometimes not working
FIX: Autorecord fixed
FIX: Bots voting bug
ADD: Old Scoreboard support, Cfg.OldScoreboard = true/false, and \oldscoreboard 1/0
ADD: Soft item tracking for bot – Cfg.BotFindItems = true
FIX: Some minor GUI issues
ADD: HUD ping, Cfg.ShowPing = true/false and \showping 1/0
ADD: SimpleHUD for specmode
FIX: Config based FPS limit 125->150
ADD: SimpleHud command added

PK++ 0.4.1.62
=============

ADD: Bots for online and offline play (!)
ADD: Backwards/Forwards compatible network protocol layer*
ADD: Specmode fix, info in HUD*
ADD: New specmode camera modes: followcam, staticcam, autocam
ADD: Mapview, HLTV style birds eye view while in spec
ADD: Map loading screens
ADD: New scoreboards for tdm, ffa, duel
ADD: Team overlay with loc file support
ADD: Crosshairnames
ADD: Logging for server and client
ADD: Weapon Stats*
ADD: Forcemodel
ADD: Allready / breakmatch
ADD: Simplehud
ADD: New crosshairs
ADD: New hitsounds/killsounds
ADD: Direct input on/off modes
ADD: Test arena warmup map
ADD: Match overtime
ADD: ProPlus mode, 150dmg stake, no telefrags, 50% bronze protection, 25% increase in stake-nade blast
CHANGE: Fragmessages
CHANGE: Game fonts
ADD: Eliza module for hybrid bot chat
ADD: New hitsounds/killsounds
CHANGE: Teleport radius and stakenade dmg strength inline with CPL requirements*
CHANGE: SafeRespawns added

*requires PK++ installed on server.**
** NOTE: It will take up to 20 seconds for you to auth with a PK++ server, be patient! Once authed you will recieve stats and info in spec HUD.

PK++ 0.4.1.62 (Internal)
========================

CHANGE: Bots now retain names between maps/adds during game sesssion and kicks
CHANGE: Bots bored time decreased
CHANGE: Bots level 10 turn speed decreased
CHANGE: Bots range-based weapons tweaked

PK++ 0.3.1.61 (CPL Turkey Edition)
==================================

FIXED: FOV bug in GUI
FIXED: Changing brightskins in GUI
FIXED: Timer not moving to center
FIXED: Frag messages not showing correctly
FIXED: Chaingun sound(?) – may be still b0rked
FIXED: Sticking to walls
ADD: Steamfish – auto download tool (resides in Data as Updater.exe)
ADD: Frag messages
ADD: Ability to view demos in recordings folder with \demolist
ADD: New console command \users – lists players in server, along with ping/status
ADD: On-screen PLAYER VS PLAYER text in warmup
ADD: New options to GUI – frag messages/timer pos/etc
ADD: New startup screen
ADD: New background for GUI
ADD: Multi language support
ADD: Locked down console – in version sent to CPL only.
CHANGE: Spectator text
CHANGE: Moved warmup text
CHANGE: Optimized Hud icons for better performance

PK++ 0.2.1.61
=============

FIXED: PROHUD not rendering correctly
FIXED: PROHUD not showing SMG
FIXED: overtime not working in Duel mode
ADD: Overtime to listen server GUI
ADD: 1.61 support

PK++ 0.1.0.35
=============

ADD: PROHUD
ADD: hitsound
ADD: killsound
ADD: fov, timer and brightskins to GUI
ADD: overtime