NewPK 0.31 [Update]

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NewPK 0.31 changelog
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-Added rocket fix
-Maps: added DM_New_Fallen2; various changes on DM_New_Psycho
-Projectiles (grenades,rockets, etc) fired during countdown will not longer “survive” after match started
-Small weapons balance changes
-NewPK Options Menu: added Pink and Orange brightskin colors; added “Show Ping/PL” option
-Fixed “Decals Stay” option bug when set to “Off”
-Fixed a small Timer bug when using CountUp (the time was wrong by one second)
-Added “HUD_Timer_Size” in Config.ini (default: 50)
-Fixed rockets damage

Previous features and more info in the readme.

*UPDATE*

There were a serious issue with rockets damage in 0.3 version; download NewPK 0.31 from HERE to fix it. (previous NewPK versions are not needed)

cOde to Joy

You have to think about them don’t you? Cheeky little fellas that they are. As you fall asleep, or in the middle of the night; somewhere out there, they are playing. How many millions of frags, how many close games, how many times have awesome frags gone unseen. Chatting with each other, hopping around maps without a care. Of course even when all is said and done, it is likely that a large proportion, (if not the majority?) of hours of PK, has been played by PK++ bots.

As a small tribute to them (and yes I know the quality is bad and the content is shockingly awful 🙂 ), I’ve put together a little movie.

Grab it here: http://www.pkeuro.com/files/movies/PK++bots-Movie-Blowfish.zip

PK++ 1.3.1.64

Its been a while, but here is a minor update. This version includes two simple changes which should benefit the hardcore PKers.

PK++1.3.1.64
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ADD: Locked/closed PK++ netcode version so that only PK++ clients can play on PK++ servers, and visa versa*
ADD: No-CD version of the Painkiller.exe

*(If you wish to continue using PK++ on Original PK servers, before you update, rename \data\PKPlus.pak to \data\PKPlusOld.pak, and create a new shortcut called Run old PK++ with: Painkiller.exe -lscripts PKPlusOld.pak as command line. You can then update 🙂 )

As always, you can update your PK++ by running Steamfish (found in \data\Updater.exe). Given the ability for PK++ to change without the guidance of the CPL now, further changes can be implemented soon. Watch this space.