PK++ supports v1.64

A little update today. PK++ 0.9 has been made compatible with patch v1.64. It also contains a few minor fixes and changes. Please bear in mind 0.9 (0.9.1.64 now) is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

CHANGE: Support for PCF version 1.64
CHANGE: Cfg.RocketFix default set to true
FIX: Pitabot minor fix for players joining game
FIX: Removed temptation to add old changelog to current version to make it seem more
FIX: Freezer is now showing on simplehud
FIX: Ammobackground is now working correct on simplehud
ADD: \version command to check local PK++ version
ADD: DisableHud [0/1] disables hud for map images
ADD: \camerayaw | \camerapitch for mapper image support

Download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it.

*UPDATE* Some extras added (run Steamfish again or grab Standalone Installer):

ADD: Orange and Pink options for brightskins
CHANGE: Low gfx effects re-enabled
FIX: Low gfx settings causing gradual fps loss
FIX: PCF bug, decal stay time set to Off failed to save to config
ADD: \nodecals [0/1] for toggling decal rendering ingame
ADD: Cfg.ShowTimerShadow, Cfg.ShowFPSShadow, Cfg.ShowPingShadow added

Oh, and DM_Q1KMB and DM_Lukin were added. 🙂

PK ++ 0.9

Better late then never but I finally got some time to post about the not so new release of pk++ 0.9! Mostly fixes this time. Please bear in mind 0.9 is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

ADD: Cfg.RocketFix option for ProPlus rocket fix in non-ProPlus gamemode
ADD: Cfg.FallingDamage option for falling damage removal
ADD: Cfg.AutoScreenshot | \autoscreenshot [0/1] Takes screenshot 5 seconds after match end
FIX: Restartmap/Reloadmap respawning players during process
FIX: Autorecord naming errors
FIX: Overtime in tdm faulty
FIX: Bot respawning crashing server in some circumstances
FIX: Allready command malfunctioning
FIX: Bots continuing match play
FIX: PCF mode rockets
CHANGE: MOTD now shows server version and rocketfix on/off
CHANGE: Low gfx, No* effects temporarily disabled (dont panic – they will be enabled later)

Download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it or download the full install.
Also, take a look at the list below:

Known PCF/Game Core Bugs
========================

BUG: Invisi-Dead Body bug still exists
BUG: Stakes still fire off spawn
BUG: Linux dedicated has issues with finding maps
BUG: Next weapon does not queue properly (example: fire rocket, hit stake bind, hit sg bind, both before rocket reload is done. Next weapon is stake, not sg)
BUG: Demo playback does not interpolate players movements.
BUG: Two different sounds still play when weapon switching + firing.
BUG: Invisible dead bodies bug. After having killed someone, a shot fired in the direction of his dead body will hit the dead body and damage you. Also happens to the last shot one fires when dying. If you fire e.g. a stake the instant you die, youll hit your own dead body instead of the opponent (can happen midair).
BUG: Gold Armor invisible. At times the Gold Armor is invisible for a certain player. Sometimes other items on a map are invisiable to a single player – mostly happens on absinthe
BUG: Delay with changing/firing weapons. Sometimes it will take a long time for e.g. the Rocket Launcher to fire after you just switched to it from e.g. the shotgun. Happens to all weapons I believe.
BUG: Directional rocket splash. Rockets fired in front of you will not slow you down, but speed you up. Happens both when the opponent shoots a rocket to your feet and when you yourself shoot a rocket in front of you.
BUG: Shotgun secondary fire (Freezer) does NOT work. The freezer does not work at all. The only thing it does is change the armor display of the player who has been hit with it to 0. However, he still HAS the armor and it is still protecting him when it is not supposed to protect him for 5 seconds.
BUG: Getting stuck and receiving a lot of falling damage after coming back to the ground. When you get stuck at e.g. Silver Armor on Sacred on the broken steps youll lose 60+ health when you hit the ground again.
BUG: Server sometimes drops to low fps, clients on server drop also. Known since 1.4. Even seen in tournament final in Turkey.
BUG: Listen server/Dedicated server sometimes start in slowmotion mode, only a restart fixes it.
BUG: Occasionally one client will connect to a server and move in slowmotion.

Thats all Folks!

PKEURO presents PK++ 0.8

Today, PK++ 0.8 has been released. This update has several new features like warmup damage, PK Rocket Jump Fix (only in ProPlus mode), some low graphics settings, … Please bear in mind 0.8 is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

ADD: WarmUp damage, 100/200, item pickup, infinite ammo, all weapons – \warmupdamage 0/1
ADD: ProPlus PK Rocket Jump fix! \rocketfactor and \rocketfactororder. Test differences on dedicated server. See included document and readme.
ADD: \serverpassword – sets server password.
ADD: Advanced PiTaBOT Scorebot Support – http://pitabot.sourceforge.net
ADD: MOTD Support for servers. Set in Cfg.MOTD, semicolon for line return
ADD: Hitsounds / killsounds in spectator HUD
ADD: Console commands/netsettings gui disable, Cfg.TournamentSettings = true/false
ADD: Low graphics settings –
ADD: NoExplosions [0/1]
ADD: NoBlood [0/1]
ADD: NoGibs [0/1]
ADD: NoSmoke [0/1]
ADD: NoSpawnEffects [0/1]
ADD: NoFlames [0/1]
FIX: Teamscores not resetting correctly on clients
FIX: Initial health/armour in warmup incorrect until first hit
FIX: PCF TIMER BUG! Items were not respawning on time because of PCF coding
FIX: Bots cheating in Voosh
FIX: Non-daily log file missing file extension
FIX: Extremely rare overtime bug
FIX: Minor map restart issues
CHANGE: Minor reformatting on weapon statistics
CHANGE: Faster authenication for PK++ clients on servers
CHANGE: Duelqueue tweaked (tied game doesnt exchange players)
CHANGE: Rcon / Ref, confirmation / errors returned to client
CHANGE: Bot respawn set a fraction longer

If you want to know what this rocket jump fix is all about, read Painkiller.pdf in PK++Documentation.ZIP. As usual, download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it or download the full install.
Have Fun!

Run Steamfish:PK++ 0.7

Theres a new update available for your favorite PK mod! It has some new features as there is scoreboard packetloss, referee, restartmap,…Please bear in mind 0.7 is still a beta version. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

FIX: Ping issues on PK++ server
FIX: Map change code tweak (related to autorecord)
FIX: Demolist
FIX: Crosshairsize now works correct from the menu
FIX: Armour not showing in spectator mode in simplehud
FIX: Bots stubbing noses in fights on corners
ADD: Optional coloured icons for hud Cfg.ColouredIcons | \colouredicons [0/1]
ADD: Optional desaturated-colour scoreboard Cfg.AltScoreboard | \altscoreboard [0/1]
ADD: Cfg.CustomCrosshairLocation = true/false , Cfg.CustomCrosshairLocationX, Cfg.CustomCrosshairLocationY
ADD: Restartmap , starts new map without reloading the map (or optionally \restartmap)
ADD: Cfg.BotQuickRespawn added for quicker bot respawn
ADD: Cfg.BotFakePing (visual only)
ADD: \saferespawn [0/1]
ADD: Forcespec / Cfg.Forcespec – forces newcomers to a game into specmode regardless of join type
ADD: Cfg.AutoTeamLock = true/false – Automatically locks the teams in the last second on pre-match count down
ADD: TeamLock | teamlock [0/1] – keeps specs from joining game.
ADD: \exec | \writeconfig added
ADD: Rcon, Cfg.RconPass | \rconpass on client and server, then \rcon on client
ADD: Referee. Like rcon but only on callvote-allowed commands. Referees can be callvoted, or use RefPass in the same way as RconPass.
ADD: Scoreboard packetloss Cfg.ScoreboardShowPacketLoss [true/false] | \ScoreboardShowPacketLoss [0/1]
ADD: DuelQueue (Cfg.DuelQueue), will swap loser with spec who has waited longest on starting a new map
ADD: Cfg.AutoStatsDump – Dumps the weapon stats to a file (on server or client).
CHANGE: Bot goal location movement tweak
CHANGE: Cfg.CrosshairNamesDisabledInDuel added
CHANGE: Game uses restartmap for normal map changes
CHANGE: botminplayers logic tweaked
CHANGE: Falling damage removed from ProPlus mode
CHANGE: Logfile now based per day rather than per server restart per day
CHANGE: StatsDump fixed to request latest stats

As usual, download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it. For those who need an offline install get the full version here.

Your beloved newsposter

*UPDATE* Minor scoreboard bug fixed, run Steamfish again to update.

Another day another update

Another small update is now available for the popular Painkiller mod PK++. This small update brings some minor tweaks and fixes, which you can see below:

FIX: Font sizes tweaked on scoreboard for lower resolutions and high resolutions.
FIX: DM_Mine loc file corruption
FIX: Small ProPlus telefrag bug
ADD: Timer position control Cfg.ShowTimerX/Cfg.ShowTimerY – Con. cmd(s) (\ShowTimerX & \ShowTimerY)
ADD: TeamOverlay position control Cfg.TeamOverlayX/Cfg.TeamOverlayY – Con. cmd(s) (\TeamOverlayX & \TeamOverlayY)
ADD: Teamscores position control Cfg.TeamScoresX/Cfg.TeamScoresY – Con. cmd(s) (\TeamScoresX \TeamScoresY)
ADD: TeamOverlay width control Cfg.TeamOverlayW – Con. cmd(s) (\Cfg.TeamOverlayX)
ADD: Timer font size control Cfg.ShowTimerFontSize – Con. cmd(s) (\ShowTimerFontSize)
ADD: Teamscores font size control Cfg.TeamScoresFontSize – con. cmd(s) (\TeamScoresFontSize)
ADD: Teamoverlay font size control Cfg.TeamOverlayFontSize – Con. cmd(s) (\TeamOverlayFontSize)

This update is just to fix some minor stuff, there will be a new content patch for PK++ in the near future.

Aside from that, if you still have questions or have suggestions or even want to contribute to this mod, please do not hesitate to contact us at this address mods@pkeuro.com.