DM_Blink Beta Version 0.76

DM_Blink Painkiller 1v1 Map

Author: Tectonic

Contact:

E-mail Tectonic at rbs266@umr.edu

Installation:

Extract to ../painkiller/data/

DM_Blink Version History
————————-

Version: 0.76 (7/26/2005)

Updates:

-Large rocket packs exchanged for small rocket packs

That’s it haha. I’ve been working on art, but I’m not going to include art in a public release until the map is done. So for now, you get the ugly version . I have no plans to change any gameplay elements on the map at this point. This is finalized gameplay unless something huge comes up, which I do not forsee. Hope you like it!

If anyone wants to post in support of the map being used on the World Tour, please email CPL|Justin at justin.blanchard@thecpl.com

Feel free to post your thoughts about the map here or on Vicious’ thread at: http://forums.thecpl.com/ubb/ultimatebb.php?ubb=get_topic;f=30;t=000290

http://tectonic.wgohosting.com/downloads/DM_Blink.zip

DM_Blink Beta Version 0.75

DM_Blink Painkiller 1v1 Map

Author: Tectonic

Contact:

E-mail Tectonic at rbs266@umr.edu

Installation:

Extract to ../painkiller/data/

DM_Blink Version History
————————-

Version: 0.75 (6/22/2005)

Updates:

-MH Room moved closer to SA room
-New teleport configuration – got rid of double-sided teleport
-Extra shotgun ammo removed – Shotguns contain only shotgun ammo on the map

Tell me what you think about the new teleport configuration. Something had to be done about it, and this is what I came up with. It helps reduce telefrags as well as getting rid of the teleport “shuffle.”

This map is about done in terms of gameplay, and I have art under way (not featured in the beta releases), but not near complete. If you want your opinions to make a difference, state them now. Thanks.

Download:

http://tectonic.wgohosting.com/downloads/DM_Blink.zip

As usual, feel free to play on my server, Tectonic 1v1++. The password is scrim.

DM_Blink Beta Version 0.7

DM_Blink Painkiller 1v1 Map

Author: Tectonic

Contact:

E-mail Tectonic at rbs266@umr.edu

Installation:

Extract to ../painkiller/data/

DM_Blink Version History
————————-

Version: 0.7 (6/10/2005)

Updates:

-Central room sized down a little
-GA and SA rooms switched
-Brand new GA room
-Weapon/ammo placement tweaked
-MH room modified

From the testing that I have done personally, the issues in my mind have been:

1. Shotguns seem like they might be really powerful on this map. Should I remove the extra shotgun ammo? Should I have just one shotgun? Should there even BE a shotgun?

2. You can RJ from the hallway at the GA and be partially in the air somewhat before you enter the GA room, and land on the GA. Should I modify the GA room slightly (add some sort of a barrier, most likely) so you can’t do this?

I have been working with dj and SteLam and it has helped a lot, but I would like to get more feedback from other good players as well. Thanks in advance.

Again, feel free to play on my server: Tectonic 1v1++. The password is scrim.

Download:

http://tectonic.wgohosting.com/downloads/DM_Blink.zip

DM_Blink Beta Version 0.6

DM_Blink Painkiller 1v1 Map

Author: Tectonic

Contact:

E-mail Tectonic at rbs266@umr.edu

Installation:

Extract to ../painkiller/data/

DM_Blink Version History

Version: 0.6 (6/03/2005)

Updates:

-Central room sized larger
-Brand new SA room
-Ammo moved around and changed/added
-MH room moved a bit, upper hallway adjusted

For this release, I am looking for feedback on gameplay aspects, including:

1. Is armor placement balanced?
2. Is the weapon placement balanced?
3. Are there adequate health pickups and are they in good locations?
4. Are spawn points in good locations?
5. Is there enough ammo, too much ammo, and is the ammo in good locations?

Please reply by posting on this forum or emailing me at the address listed above. Please explain in detail in your responses.

As you can see, I AM actually moving the map forward faster than meatless. Please respond to this by posting feedback promptly. Thank you.

Download:

http://tectonic.wgohosting.com/downloads/DM_Blink.zip

DM_Blink Beta Version 0.5

DM_Blink Painkiller 1v1 Map

Author: Tectonic

Contact:

E-mail Tectonic at rbs266@umr.edu

Installation:

Extract to ../painkiller/data/

DM_Blink Version History

Version: 0.5 (6/01/2005)

Features:

-General layout modeled
-Some texturing on each room exists
-Item placement relatively untested, but also relatively thought-out

For this release, I am looking for feedback on gameplay aspects, including:

1. Is armor placement balanced?
2. Is the weapon placement balanced?
3. Are there adequate health pickups and are they in good locations?
4. Are spawn points in good locations?
5. Is there enough ammo, too much ammo, and is the ammo in good locations?

Please reply by posting on this forum or emailing me at the address listed above. Please explain in detail in your responses.

Feel free to play on my Chicago server (sorry Euros), Tectonic 1v1++. The password is scrim.

I am hoping to get this map out a LOT faster than pha3z and I got meatless out (read weeks, not months), so prompt response is appreciated!

Download here:

http://tectonic.wgohosting.com/downloads/DM_Blink.zip