Sorry about that, but it seems some little globlin got in and messed around with things while I wasn
Author Archives: blowfish
Painkiller SP Map Support
For those that want it, here is a version of Painkiller.exe which supports listing SP maps for MP loading!
This is not essential for PKBeta testing, but useful if you like doing everything through the dedicated server interface / listen server menu ui. It goes without saying that this also does not require the game cd, and is fully compatible with Vanilla Painkiller.
PK++ Beta On Steamfish Updated
Right, we are now updated with the following changes. If they do not appear correctly, please communicate that HERE (in comments):
FIX: Player models now show correct weapon
FIX: Teleporter prediction turned off, was causing issues
FIX: Ravens/barrel removed
FIX: Loading times fixed
FIX: Local player jump sounds
FIX: Kill/out of level should work in warmup
FIX: Dedicated server now loads monsters
FIX: Clan arena and COOP modes shown in server create menu
FIX: Most monsters (90%) should work now on listen and dedicated
FIX: AI Brain changed for basic handling of multiple players
FIX: Respawnable on SP maps
ADD: Loc files for most maps! THANKS SYS!
ADD: Waypoint files for most maps! THANKS SYS!
ADD: Mapview files for most maps! THANKS SYS!
TODO:
Weapon prediction issues
Interpolation model hovering
Item handling from SP maps for MP
If you get LScript errors, I need the name of the lua file, and the line number! LOOK AT YOUR script_error.log (and paste it here)!
RUN STEAMFISH NOW!
PK++ Beta On Steamfish
I have put the PK++ beta version (1.41.1.64) onto Steamfish and will maintain it from there. NOTE: This is in addition to PK++ 1.31.1.64, so that I can do more testing without spoiling PK++ for the non-testers.
Simply run the updater twice and answer yes to adding desktop icons. You will find a new shortcut on the desktop to run PK++ BETA TEST.
PK++ 1.31.1.64
PK++ 1.31.1.64
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ADD: Console now bound to F1 (may make key configurable later)
CHANGE: Console now completes on settings as well as commands
ADD: DeferLoadingPlayers and DeferLoadingRest for faster load times
FIX: Teleporters and Jumppads now work based on client, rather than server
CHANGE: Converted PK++ over to easier-to-maintain format
Have fun 🙂