Progress on PK++

Guys, I thought it would be sensible to make more visable some of the progress being made on PK++. A small few were aware of the work going on, albeit slow, but there is no harm in making it more public.

My intention is to fix some of the issues as quickly as possible and update via PK++. My motivation is to add to the game as much as fix some of the important remaining issues.

If anyone is willing to help out, any contribution is more than welcome! Please contact me through kerberos99@hotmail.com or add me on msn from that address.

Progress on PK++

Guys, I thought it would be sensible to make more visable some of the progress being made on PK++. A small few were aware of the work going on, albeit slow, but there is no harm in making it more public.

My intention is to fix some of the issues as quickly as possible and update via PK++. My motivation is to add to the game as much as fix some of the important remaining issues.

If anyone is willing to help out, any contribution is more than welcome! Please contact me through kerberos99@hotmail.com or add me on msn from that address.

Running PK on a Laptop!!!

Well, based on a lot of frustrated posts on the DC Forum, a lot of SP and MP gamers have had problems running PK on laptops with integrated graphics cards (namely Intel). The reason for this is that Intel do not support T&L (transform and lighting) required for many DirectX games.

http://www.dreamcatchergames.com/forums/showthread.php?t=24937&highlight=intel

Since what PK requires is T&L hardware support, to get around this, all you need to do is emulate that support in software. Since it doesnt use it much, you do not get much drop in performance.


A tool exists for doing this; namely 3DAnalyze made by TOMMTI Systems. You can download that HERE. Their website is here http://www.tommti-systems.de/start.html

Download it, unzip it (basically run it), then run the App (3DAnalyze.exe) and you should see something like this:

Firstly select the Painkiller.exe, then tick the Emulate HW TnL caps box, then click Run.

There are other options of running in a Window etc. but you can try those out for yourselves.

PK Command Line Options

Since I have never seen this anywhere else, I thought I would post ALL the valid PK commandline options. The most interesting is probably the optional hardware class option (+hwclass). The rest are fairly well known. +speed is your connection speed, 0=modem, etc.

PK COMMAND LINE OPTIONS:

+connect [xx.xx.xx.xx>]
+playrecording [demo name]
+dedicatedserver
+private
+name [player name]
+map [map name]
+interface [xx.xx.xx.xx]
+speed [0,1,2,3]
+port [xxxx]
+maxfps [xx]
+password [xxxxxx]
+hwclass [tnl, nv20, nv25, r200, nv30, nv40]

Steamfish Maps Added

Just a quick note to say that I have added the following maps to Steamfish:

DM_bam.pkm
DM_JumpMap_01.pkm
DM_SkyTemple.pkm
DM_Vengeance.pkm (BETA)

Which hopefully will not kill pkeuro bandwidth. If someone has other hosting, please let me know. Run your Steamfishes now!